
As an example, I prefer to tank with a paladin, but that is a matter more of preference for their visual aesthetics than a real gameplay advantage over warriors, the other current tanking class. The classes are nearly perfectly balanced in their roles, providing you with a reason for choosing any of them in their given role.

One character can be any and all of the classes, and in fact can borrow select abilities to use from other classes you have leveled up, so it behooves you to master at least two or three. So why play this game? In short, because all of the standard elements are polished to a mirror shine. In short, this is your standard MMO of the kind that was first codified by Everquest and made popular to the masses by World of Warcraft. There is a crafting system in which you can make armor, potions, and other goodies. There are quests that require you to find bears, remove their asses, and turn them in. The dungeons contain trash, bosses, and loot. The class system is the standard melee/ranged dps, tank, and healer broken up in various ways. The There is very little that can be considered ground breaking in ARR, but at this point that's not what many MMO players are looking for. There is very little that can be considered ground breaking in ARR, but at this point that's not what many MMO players are looking for.
